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Entry 3: Picking from 3 Ideas Proposed

IDEA #1(CHOSEN): TIME IS YOUR ENEMY, a cinematic side-scroller game


Game Genre
2.5D Action-Runner Side-scroller Game
Platform
PC
Target Audience
-          Hardcore gamer, due to the game’s difficulty.
-          Suitable to gamers who are 18> to get the game’s references.
Goals
-          To let the gamers be the character in-game to create a sense of immersion
-          Create a story than relates to the journey of life
-          Build a sense of thrill with time-based to enhance the message that the game tells
Risk Assessment
-          Building a full game might not be possible within the limited timeframe BUT I’m able to build a game demo with sufficient amount of core gameplay
Technical Specification
-          Unity 3D
-          Cinema 4D
-          Adobe Photoshop
-          Adobe Audition
Deliverable
-          A documentation contains the details of the game including the working methods, designs, etc.
-          A demo digital game in Unity Engine

Concept
YOU, the runner, must run through obstacle in a world of YOUR LIFE. The game begins You being a child running through some small obstacles like ROCK, BOOGERS, GRASS, WHOOPIES, STARVATION, etc. to indicate that having mistakes or troubles are easily overcome while a big red rod that called itself, DEATH, where it will catch you from behind. If you lose this round, YOU will have to go from square one. If you win that round, YOU will proceed to COLLEGE LIFE. In COLLEGE LIFE, YOU must run through obstacles like ASSIGNMENTS, PARTY, RELATIONSHIP, DEBTS, WILL TO LIVE, etc. and DEATH will not come for YOU this time instead DEADLINE will. If YOU fail this, YOU will run through greater obstacles in YOUR SENIOR YEARS but if you completed it, YOU can run through it like he runs in the CHILD YEARS, small difficulties and DEATH will be back with actual silhouette appearance of the CLOAKED MAN. If COLLEGE LIFE completed, YOU will run with DEATH but if COLLEGE LIFE lost, DEATH will decapitate YOU. The SENIOR YEAR will have no point where it’ll indicate completion instead DEATH is YOU’s point of completion.
The visual concept inspired from a video called The Child by Alex Gopher where objects and people become texts. It has potential to be comedic and serious time by time which I’m quite fond to its flexibility. It can build a very metaphoric way of storytelling which may stand out from other indie games.
Player must mash the specific keys on the keyboard to outrun the BIG RED GAME OVER ROD while jumping over or slide under obstacles. If the character hit any obstacle, it’ll slow YOU down, but it can be recovered when the player mashes the buttons faster.

Flow Chart


Sketches

Mood board


IDEA #2: ICARUS'S LIMBO, a parachute simulator with ME


Game Genre
3D FPS Comedy Simulator
Platform
PC
Target Audience
-          Indie gamers, due to their preference on indie games
-          Adventurous/ Mystery solver gamers
Goals
-          To teach how to survive a parachute failure in gamified environment
Risk Assessment
-          Might be too comedic that the learning turned obsolete
Technical Specification
-          Unity 3D
-          Cinema 4D
-          Adobe Photoshop
-          Adobe Audition
Deliverable
-          A documentation contains the details of the game including the working methods, designs, etc.
-          A demo digital game in Unity Engine

Concept
Paul, a parachute guy, falling to his death due to parachute failure. During the falling, Paul must find a way to survive which he has no idea how. Me, the inside voice Paul or a persona of hope, where he will ask tips and dig up some memories of Paul for Paul to flashback to convince him to accept his death due to the recent break-up with his girlfriend. Paul can try pulling the parachute cord again, check his wallet for anything, dig his nose, breakdance, check his social media, check for tutorial in MeTybe (a YouTube rip-off) or fixing his parachute while falling. Me doesn’t always provide hope, he sometimes asks Paul to give up to death. Paul will then fall to his death and respawn back in the sky to create the sense of Limbo. Paul will still have his experience after his death and use that to survive AGAIN. If he keeps on failing, the environment will turn dreadful that it seems to look like Hell. If Paul finally able to survive the fall, he’ll land amongst the trees in the forest and now he’ll die from waiting, and Me will still be there. There’s where the game ends and rolls the credit, Me still voice over throughout the credit scene.
The game will require the player to looks around for hints from Paul’s body. Every actions links to another to create progression. The first try will have limited choice of hints, but it’ll be gradually more whenever a hint is found.

Flow Chart

Sketches



Mood board


IDEA #3: FUNKY ALEX VS. THE DANK DEMONS, a rhythm fighter game


Game Genre
2D Rhythm Game
Platform
PC
Target Audience
-          Rhythm Enthusiast Gamers, due to their preference in rhythm games
Goals
-          Create a very catchy rhythm game
-          Create a very whimsical virtual environment to enhance the awe-factor
Risk Assessment
-          Developing a rhythm game may quite new to me which I might shift my visual developments to lesser priority while more towards technical developments. Visuals will not the best.
Technical Specification
-          Unity Engine
-          Adobe Photoshop
-          Adobe Audition
Deliverable
-          A documentation contains the details of the game including the working methods, designs, etc.
-          A demo digital game in Unity Engine

Concept
FUNKY ALEX falls asleep in class while listening to music. In his dream, he is in a trippy dungeon to forest where he must battle his inner DANK DEMONS in rhythm according to the music he’s listening. When the music ends, it means that ALEX can now be awaken which will proceed to the next level, which is tomorrow where he’ll sleep in class again with different music.
FUNKY ALEX can attack left, right and up in rhythm. The DANK DEMONS will advance to FUNKY ALEX in rhythm as well. If FUNKY ALEX missed the rhythm or his attack in time, the DANK DEMONS will attack FUNKY ALEX and disappears, and FUNKY ALEX’s lives will be deducted. The goal of this game is to battle through the DANK DEMONS with EDM music or tunes.

Flow Chart

Sketches



Mood board


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