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Entry 11: UI Design

This entry will be focus on UI design

"ME" will have UI for distance between player and ending, and death between player.

The initial plan:-
Making a progress bar to determine the distance.

Progress bar in-game.

It was not used because of technical unreliable. The distance changes when the game scene is changed, giving false visual data in the progression bar. To fix this, I've designed another UI for  it.

The distance reading:-
Distance reading is where text shows the distance while attaching it with the character instead of icons. I find this method to be more special than progression bar.

Distance reading in-game

This method gives more flexibility in the format of the data. From distance format, I'm able to change it to time format to show that how many hours left to death and progressing to next stage.
This UI is inspired from a game, Split Second, where Position, Lap and Booster UI is attached to the car.

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