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Entry 10: Stage Design and Mood

This entry will be focusing on the stage design and the look n' feel of it.

"ME" initially have 4 stages, which are :-
- The Beginning of the End (Young)
- Fate Decide (Adult)
- Dying amongst the Rats (Failed Old) Alt. Ending
- End of Time (Success Old)


Lecturer's comments:-
The initial stage design looks really dull and monotone. Add some mood to it. [I made the scene look better by color adjusting to the right mood (orange tint in End of Time stage).]

The Look n' Feel
The Beginning of the End
- It needs to feel fresh and early in a countryside. The sense of hope yet a subtle despair is there.

Fate Decide
- Running in the night in a city. The sense of danger and anxious is needed to show that every steps count and every mistakes are high liability.

Dying amongst the Rats
- After losing Fate Decide stage, player will be redirect to this stage where everything is difficult. The sense of exiled and lonely is required as the city is now abandoned and thrashed. Losing this stage will end the game with a BAD ENDING, but if completing the stage, the player will redirect to End of Time stage.

End of Time
- After completing Fate Decide / Dying amongst the Rats stage, player will be redirect to this stage where everything is easy as the character in-game has become experienced. The sense of "I don't give a damn" and power is needed to show the character is now powerful. The ending for Fate Decide, the player will accept death. The ending for Dying amongst the Rats, the player will not accept death and ending the scene with the character running with the credits.


Within this timeframe, I decided to cut the alt. ending and move into getting the important stages into the game. There will be more stages in the future.

Demo stages :-
Beginning of the End


Fate Decide (player will need to complete this stage as there's no alt. ending)



End of Time

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