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Entry 4: Visual Research

VISUAL RESEARCH

Mood board


The digital game will be a typographical environment in 3D rather than just flat 2D plane. The color I'm going for will be white-black and highlights will be gold to red to contrast with the background.

Character Design

The character, the protagonist, and grim reaper will be in 2D pixel sprites. For the protagonist, I want to still emphasize the typographical visuals by giving it a head for "ME" in word while maintaining a humanoid body. The protagonist will be in PRECIOUS GOLD color to represent the value of a life while the grim reaper will be in DEADLY RED.
Running animation will be snappy instead of -
- leisure looking running animation
The character will mostly in this kind of pixel characters, thin and minimalist, but not too minimal as shown, above and bottom.
But rather have more pixel counts to create the sense of some volume to the characters
For the grim reaper, I want it to ride on a horse to show the reaper to be more GRIM rather than running at the protagonist as it'll just made it funny instead.

Environment Visual

The environment will be filled with 3D models of buildings to grass in the form of texts. The floor/ground will be a normal ground with dirt, puddles, pavement etc. The color of the background will be grey-ish with some colorful lighting in the form of bokeh. It'll contrast the obstacles and the characters for more "eye pleasing" experience. I want it to be as cinematic as possible but still maintain its contrast. The typography used for the environments will be in pixels as well.


This is an example of what the environment object will looks like but it'll be in grey and pixelated instead of gold and curved.

3D styleframe 
Post-processed styleframe

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