This entry will show the character design for ME.
The character for this game must represent the character as ME and as a 2D sprite character in a 3D environment.
Initial character design:-
The character for this game must represent the character as ME and as a 2D sprite character in a 3D environment.
Initial character design:-
Character Design #1
The character have obvious flaws which are:-
- lacking of contrast
- looks sluggish
- lack of shadows and depth
Lecturer comments:-
- Add Shadow [Shadow might make the character blend to much. Adding depth/fog is better]
- The character's ME typo can be improved [Within this limited timeframe, I think it can be improve in the aspect of font type (Pixel Serif type might look better in the old version character) in the future.]
- Add thickness in 3D [It might break the intended visual, but adding thickness will make the character to be part of the environment (it can cast shadows). The catch is creating thickness on a 2D sprite animation might take quite time to create within these limited timeframe]
The final character design
Character Design #2
This character looks much better than the previous design. Thus, this design is used for the final game.
Character Action
The character needs to have poses for running, jumping and ducking.
Running (final game will not have smoke)
Jumping
Ducking
Aging of the Character
The character will age in the respective stages in the game, ranging from young to old.
Young (Smaller body size and bigger head)
Adult
Old (It have beards)








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